![]() Use this in Bounty and on Parallel Plays. Ruffs adds 30 max health every second to all allies in a 3.33 tile radius. Use this on maps where breaking a thick wall is important. Ruffs’s Super has +1000 damage and breaks walls. Not many rockets will hit and the other is really good. I recommend using this gadget over the other every single time because it provides a lot of value against non-pierce brawlers such as Gene and Stu.Ĭolonel Ruffs calls down ten rockets around the nearest enemy. This gadget summons three sandbags around Colonel Ruffs with 2000 health each. It’s not worth using it offensively except in either close range scenarios where you need to knock the enemy back, or for breaking the siege wall. You should always give this to your carry brawler first, usually your mid. It leaves a power up that increases an allies’ damage by 20% and health by 700. One of the strongest parts of his kit, Ruffs’s Super throws a supply drop that deals 1400 damage and knockback upon landing. ![]() This attack has the same mechanic as Rico’s and can be used to get your super easier on many maps. ![]() In this guide I will be explaining his abilities and how to use them and where to use them.įor Ruffs’s main attack, he shoots a pair of bouncing shots dealing 700 damage each at a long range. Colonel Ruffs is an A tier brawler with the role of support.
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